You are the giant. A keystone carries a sum; the tower carries numbers. Punch out the floors whose product matches the keystone and the tower comes down on top of you. Strike wrong and the tower gets taller.
The pack suggests age 5 and up. The difficulty itself follows the player, not the age.

COLOSSUS draws its questions from these parts of the curriculum. Which of them a player sees, and how hard the questions are, follows the player.